
Frostling Exalted are also superior to most others as they have double damage channels, which is very good for a Flying unit. Their T3 is also a Support and benefits from the Supports' bonus. White Witches also Swim, are Concealed on Artic and have Artic Walking.
Quite a good Theocrat thanks to the quality of its Support, the White Witch, with its Frozen Flame, opening one or two damage channels, giving Fire Protection. The Irregulars evolve into Support units, which can be good to move from early to mid-game and benefits from Order of Healing. Not a Theo powerhouse, already has a Flying unit so does not benefit from Exalted's Flying that much. To complete on what Marcus said regarding Theo (I'll do the other classes later, probably after we start): Please join IN THE SAME ORDER as at the top of the game blog to help a bit with the turn order, based on our time zone and play time.
So basically, standard tournament settings except: Large map, 3 heroes, max level = 15. Maximum Number of Heroes: 3 (1 Leader + 3 heroes) Tactical Combat Mode - Against AI: Always Ask Undiggable walls and Diggable Wall Sliders down to 15%Īll other sliders left untouched at standard 50 %
Large Map with Surface and Underground on Continents